Know how people are invariably attracted to slimy things (including people, I’ve noticed)? Sling capitalizes on that strange attraction we have to all things slightly gross and weird. The main character, who is referred to only as Apprentice by a slighter older slime, resembles snot. He’s green, slimy, rounded at the edge, and hangs from spherical objects.
The storyline is basic and nothing to be surprised about. A thief steals one of the crystals that keep the very fabric of their world together, just as the stereotypical babbling old master tells his Apprentice that they should be guarded at all costs. It’s should be no surprise to anyone that the Apprentice needs to go out and retrieve the crystal, as the Master is, you know, too busy watching cartoons.
The game takes some time to get used to, but that time investment is worth it. I haven’t played through the whole game yet (hence the prelim review), but the basic gameplay doesn’t change. You play as the Apprentice, who acts like a slingshot. You pull down on the slime and he bounces in the opposite direction when you let go. If you pull more, he goes further and faster. The object is to turn all of the white spheres in the stage green (that happens when you manage to grab hold of the white spheres). Then you need to transport to the next level through a swirly blue… uhm… portal… thing.
The levels get progressively harder as more obstacles are added, included spiked floors and the occasional monster that steals the white spheres.
And there is no life system. None. Meaning, Apprentice can die as many times as you need, and you don’t have to worry about starting from the beginning. The game will remember where you were when you left your computer.
The game is a pretty interesting blend of strange (but oddly, nice) graphics and engaging gameplay. Some levels require thinking. Or just random experimentation.