January 5, 2007
In the next week or so, I will be messing around with the domain-hosted version of this site. Please bear with me. I don’t know when I’ll get everything up, but I will try to post a game for all of you at least once a week until I do. Your wait should be about a week and no more than two weeks.
So here’s a game for you… one that will, as the title says, tide you over in the desert of posts that will be next week.
Okay, so Visual Acoustics is not really a game. More like a strange hybrid of classical music and a Flash programmer’s acid trip. What ensues is a neat activity that basically allows you to “paint” with brushes that are not colors; rather, they’re musical instruments. It’s fun to mess around with; one of the cooler things on the Internet. (If I do say so myself).
December 16, 2006
Fun for everyone as you play as a snowman in Nintendo’s version of an advent calendar. So, yes, it is month-long advertisement for various Nintendo games. But the levels are entertaining and there’s a new one everyday.
(Sorry that I posted this so late in the month) Also, I forgot the link. [Thanks, Travis!]
November 2, 2006
Anyone up for a WarioWare-like game that is simple to learn but uber-frustrating at the same time? Enter Four Second Fury, a game that comes with only one set of rules: use your arrow keys and space bar.
That’s it. No other explanation for gameplay is given, so you basically have to figure out how to play the mini (erm… micro) games in the four seconds that are supplied for each one. Each game gives you a command like “Run!” or “Shoot!” and nothing more. They’re not necessarily hard to learn but may upset the more stress-prone among us.
The games are interesting to a point. They get repetitive as the object of many of the games are similar. For example, more than one game makes you go from point A to point B with only the use of your arrow keys. Of course, it’s probably hard to conjure many four second games for a varied gaming experience.
The graphics change with each game. Sometimes, the pictures look like something someone would draw with a tablet and artpad. Other drawings are stylized to look like old video games. It depends on the game. I think the overall style keeps the game from being cohesive enough, even though the idea is to have a frenzied, detached pace.
The best thing about the game is its replay value. I found myself coming back to it simply because I wanted to see if I could get further into the game than I had done before.
I would have liked to have seen a little more variety, but Four Second Fury is a great game to play if you only have a few minutes of free time.