Interrupting reviews to examine the next-gen systems

November 20, 2006

Here’s my PS3-Wii article for everyone.  I haven’t touched a console since I left home.  How sad.  Anyhow, here are my two cents.  Or two half cents.  Which equals a cent.  So I guess that means here are my cent.  Here is my cent.  Yes.  There it is.  Okay, will stop babbling now.

Anyhow, the PS3 (and Xbox 360, if we’re going to compare all of the so-called next-gen systems) is like the brawny cousin.  It can run so many gigs in a second and can do lightning-fast backflips to boot.  The Wii is the picked-on little brother that can do pretty neat tricks, but people don’t think it can do much more than that.

Oh, wait.  What was important about them again?

What makes a system worth buying?  Games.

And quality games can come from large or small developers.  That’s something I’m trying to prove here.  You don’t have to be Ubisoft or Nintendo or Sony to release a good game.  You need imagination.  Drive.

And Guybrush.  Or maybe not Guybrush, but characters that can carry a game.  Or maybe I’m just old-fashioned in that sense.

For example, the Wii has Link, the stalwart, unspeaking hero that captured hearts from day one.  And by day one, I mean the very first Legend of Zelda game ever made.  We love him (except for that little hiccup that was Zelda CD).  Guys want to be that cool.  Girls wish their boyfriends were that cool (or, they want to be that cool, too.  Who doesn’t want to master the great Link stare?).

And then there’s gameplay.  Yes, Wii gameplay is original.  But when will it stop being a novelty and start being an essential part of a developer’s ideas? Or is the controller better?

In any case, I guess all that I’m saying is that the only thing that will be important in gaming for this generation is the games themselves.  That’s it. Not processing speed or a fancy new way to play.  Just the way the developers utilize it.  We’ll just have to wait and see.

(You’ll be returned to your regularly scheduled blog now…)