Update Your Bookmarks!

January 14, 2007

IEatGames.net is now ready for your perusal.  I hope you enjoy the new look!

Also, if you’re subscribed, you should not have to point your feed anywhere else.  Thanks, dearies.

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An update

January 11, 2007

The site redesign and uploading to a new domain (!) are nearly done.  This site should be up and running by Monday, with a new review and (hopefully) a clean design that everyone will enjoy.  Thanks again for putting up with this.


My Game Eating Resolutions [Update]

January 2, 2007

Here are some of the things I hope to accomplish starting after January 8 (I’m home right now, and I’m taking a break, since my home is over 5,000 miles away from college):

  • Move to a hosted domain
  • Make my own theme
  • Publish one review a week (on Wednesdays)
  • Post at least four times a week
  • Answer all my comments
  • Start interviewing gamers and programmers
  • Write and record a podcast

Anything else you would like to see on I Eat Games in the coming year?


Happy Holidays!

December 25, 2006

Merry Christmas to everyone that reads this blog.  Take some time off for your family.  Be happy.  🙂


Prelim Review: What’s slimy and green all over?

October 27, 2006

slime.jpg

Know how people are invariably attracted to slimy things (including people, I’ve noticed)? Sling capitalizes on that strange attraction we have to all things slightly gross and weird. The main character, who is referred to only as Apprentice by a slighter older slime, resembles snot. He’s green, slimy, rounded at the edge, and hangs from spherical objects.

The storyline is basic and nothing to be surprised about.  A thief steals one of the crystals that keep the very fabric of their world together, just as the stereotypical babbling old master tells his Apprentice that they should be guarded at all costs.  It’s should be no surprise to anyone that the Apprentice needs to go out and retrieve the crystal, as the Master is, you know, too busy watching cartoons.

The game takes some time to get used to, but that time investment is worth it. I haven’t played through the whole game yet (hence the prelim review), but the basic gameplay doesn’t change. You play as the Apprentice, who acts like a slingshot. You pull down on the slime and he bounces in the opposite direction when you let go. If you pull more, he goes further and faster. The object is to turn all of the white spheres in the stage green (that happens when you manage to grab hold of the white spheres). Then you need to transport to the next level through a swirly blue… uhm… portal… thing.

The levels get progressively harder as more obstacles are added, included spiked floors and the occasional monster that steals the white spheres.

And there is no life system.  None.  Meaning, Apprentice can die as many times as you need, and you don’t have to worry about starting from the beginning.  The game will remember where you were when you left your computer.

happy.jpgThe game is a pretty interesting blend of strange (but oddly, nice) graphics and engaging gameplay.  Some levels require thinking.  Or just random experimentation.

Sling can be found at Miniclip.  A nice feature of the game is the save button.